Typescript
As our name is PuerTS, we recommend using Typescript to develop your game.
Generating d.ts
PuerTS has a built-in feature for generating d.ts files. In Typescript, d.ts files provide code hints while writing Typescript code. With PuerTS, you can get C# API code hints in Typescript. You can find this feature in the Unity editor menu under PuerTS->Generate index.d.ts
.
Writing tsconfig
After obtaining the C# API declaration file, you can write tsconfig and compile your ts code into Javascript using the tsc command. Here's an example of a tsconfig.json file, or you can refer to the official demo project:
{
"compilerOptions": {
"target": "esnext",
"module": "es2016",
"sourceMap": true,
"noImplicitAny": true,
"typeRoots": [
"../Assets/Puerts/Typing",
"../Assets/Gen/Typing",
"./node_modules/@types"
],
"outDir": "output"
}
}
Compiling Typescript
Using PuerTS.TSLoader
PuerTS provides a third-party module called puerts-ts-loader, which is based on PuerTS's Loader mechanism and specializes in handling Typescript.
It also includes built-in features such as debugpath, sourcemap, and consoleredirect.
We recommend using it to work with Typescript. If you decide to use it, you can simply refer to the readme file in that repo.
But if you want to compile Typescript yourself, you can go on.
Compiling Typescript with tsc/swc and loading it
After obtaining tsconfig, you can easily compile ts into js using the tsc command. Alternatively, you can use the faster swc:
tsc -p tsconfig.json
For convenience, you can change the output directory in tsconfig to the directory that your loader will read from, such as resources if you're using defaultloader. After making this change, you can consider enabling tsc's watch mode, which will automatically compile ts after you modify it, allowing you to run Unity tests directly after modifying your ts code:
tsc -w -p tsconfig.json
Source-map
When executing js code in Unity, if an error is thrown, you may find that the line numbers in the JS stack trace printed in the console do not match your code at all. This is because Puerts executes the compiled javascript, and the error stack trace is that of the compiled javascript, not the Typescript source code.
Fortunately, thanks to the powerful ecosystem of javascript, we can use the sourcemap feature to map the line numbers of javascript back to Typescript.
- In general, you can use TSLoader. source-map-support is builtin in it.
- If you don't want to use TSLoader, put this file into your project, and run these code after JsEnv is created.
import sm from 'source-map-support.gen.mjs'
sm.install({
retrieveFile: (path) => {
// if you are not using inlined source-map, you should handle the source-map loading here.
return puer.loadFile(path).content
}
});
Console-redirect
After obtaining the Typescript stack trace in the console, there's still one issue that's a bit troublesome: you can't click on the file path in the console to jump to the specified location like you can with C# files.
- In general, you can use TSLoader. console-redirect is builtin in it.
- If you don't want to use TSLoader, This is an example to integrate consoleredirect support. Refer to: https://github.com/chexiongsheng/puerts_unity_demo/tree/master/projects/1_Start_Template/Assets/Samples/Editor/03_ConsoleRedirect