Skip to main content

install

Table Of Contents​

Source Code Installation Method​

  1. Clone the repository:

    git clone https://github.com/Tencent/puerts.git
  2. Copy the Puerts directory from puerts/unreal to your project's Plugins directory.

  3. Install an appropriate script backend following the guide below.

  4. Enjoy the functionality of Puerts!

Installing An Appropriate Script Backend​

When it comes to selecting a JavaScript backend, its important to identify whats appropriate for your requirements.

  • V8: Provides a clean ECMAScript implementation.
  • Nodejs: Supports more npm modules than the V8 version but results in a larger package size.
  • Quickjs: Suitable for scenarios with strict package size requirements.

V8 Backend​

  1. Download V8:

  2. Extract the downloaded V8 backend folder into YourProject/Plugins/Puerts/ThirdParty.

  3. Change the UseV8Version setting in Puerts/Source/JsEnv/JsEnv.build.cs according to the version you downloaded.

  1. Download NodeJS backend from the latest Unreal Engine release. Nodejs Download

  2. Copy the "nodejs" folder from the downloaded release puerts_nodejs/Puerts/ThirdParty/nodejs_xx into the puerts inside of your project YourProject/Plugins/Puerts/ThirdParty.

  3. Change the boolean UseNodeJs setting in Puerts/Source/JsEnv/JsEnv.build.cs to true.

QuickJS Backend​

  1. Download QuickJS backend from the latest Unreal Engine release. QuickJS Download

  2. Copy the "quickjs" folder from the downloaded release puerts_quickjs/Puerts/ThirdParty/quickjs into the puerts inside of your project YourProject/Plugins/Puerts/ThirdParty.

  3. Change the boolean UseQuickJs setting in Puerts/Source/JsEnv/JsEnv.build.cs to true.

Release Package Installation Method​

  1. Navigate to the releases page and download the version that matches your UE version.

  2. Extract the downloaded puerts folder into your project YourProject/Plugins/.

  3. Enjoy the functionality of Puerts!

Note: The releases page also includes packages for Unity. Unreal Engine versions will start with "Unreal_vx.x.x".

Notes​

  1. Mac Users: If you encounter the "Move to Trash" issue, execute the following commands:

    cd Plugins/Puerts/ThirdParty
    find . -name "*.dylib" | xargs sudo xattr -r -d com.apple.quarantine
  2. Blueprint-Only Projects: If you see the error "Plugin 'Puerts' failed to load because module 'JsEnv' could not be found,” it’s because pure Blueprint projects do not automatically compile plugins. Since Puerts includes C++ source code, you need to convert your Blueprint project to a C++ project by adding a C++ class. Alternatively, you can compile the UE engine with Puerts included during the compilation.

Setup Development Environment​

Once puerts has been successfully installed, it's time to set up a working TypeScript development environment.